Dodecahedral Dice

 A quick tutorial I followed to create a large scale dodecaheral dice with Fusion 360 exploring some of the available surface tools and constraints.

 This tutorial provided directions for creating a solid body through surface tools. With the example of a dodecahedron, I used the polygon tool to sketch out a pentagon from the center origin point for the first side. For the second side I copied and rotated the surface body 116.6° along one of the first sides used the circular pattern along the origin to repeat this 5 times. With the bottom half made I flipped and copied to create the top half and moved it in place with point to point.

 With the surface bodies in place, I stitched them together to create a solid body filets could be applied to 2 mm for rounded edges. Lastly the numbers of the dice were applied through selecting a surface and adding the appropriate text. With the sketches in place, I cut each of the numbers into the solid body using the extrude tool.

Tutorial for creating a dodecahedral dice.

 For this print I configured the slicer to upscale the model by around 200% with minimal infill and scaffolding for supporting some of the extruded portions. I also set the extruder width to the lowest setting in order to smooth out the filet edges.

Finished print.Elapsed print time.Finish print detached from scaffolding.
Finished print (200% scale, 10% infill, 0.12mm extruder width) and elapsed time.

 Though this print provided no practical purpose, it did teach me some new tools I could use in Fusion 360 in future projects.