A quick tutorial I followed to create a large scale dodecaheral dice with Fusion 360 exploring some of the available surface tools and constraints.
This tutorial provided directions for creating a solid body through surface tools. With the example of a dodecahedron, I used the polygon tool to sketch out a pentagon from the center origin point for the first side. For the second side I copied and rotated the surface body 116.6° along one of the first sides used the circular pattern along the origin to repeat this 5 times. With the bottom half made I flipped and copied to create the top half and moved it in place with point to point.
With the surface bodies in place, I stitched them together to create a solid body filets could be applied to 2 mm for rounded edges. Lastly the numbers of the dice were applied through selecting a surface and adding the appropriate text. With the sketches in place, I cut each of the numbers into the solid body using the extrude tool.
For this print I configured the slicer to upscale the model by around 200% with minimal infill and scaffolding for supporting some of the extruded portions. I also set the extruder width to the lowest setting in order to smooth out the filet edges.
Though this print provided no practical purpose, it did teach me some new tools I could use in Fusion 360 in future projects.